This has me cautiously excited for Unity games built on Unity 5.1+, it would need to be at least Unity 5.1 as that's where this experimental OpenGL code for the desktop currently resides. A lot of the blog post is very technical, but one fun thing is that some of the work they are using is based upon Icculus work with Mojoshader as their HLSL to GLSL shader language translator uses code from it. There's a lot of other work going on, as they are trying to get OpenGL to work more like DirectX 11. QuoteWe do not need to maintain separate diverging codebases, bugs need to only be fixed once and all optimizations we do benefit all the platforms simultaneously. So, not only will games in future Unity versions use a much more modern OpenGL, this is also a high point: The great news for us, is that with the new unified OpenGL system, games can scale from OpenGL ES 2 all the way up to OpenGL 4.5. Good news for those of us annoyed by the poor OpenGL performance of games built with Unity, as the Unity engine will have a unified OpenGL rendering system.Ĭurrently Unity has OpenGL desktop which is stuck on OpenGL 2.1, OpenGL ES 2.0 and one for OpenGL ES 3.0.
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